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a16z-backed · SOC 2 Type II · 1,247 live worlds

Walk out of the call with a live world URL — not a sales deck.

Book a 30-minute build session with a Wyrldscape solutions engineer. You'll see a working environment staged on your asset library, hit 72 FPS on a mid-tier laptop, and ship to a public URL before the meeting ends. Median first-launch time across our 1,200+ customers: 4.2 hours.

  • A live 3D world running on your domain
  • FPS + latency benchmark on your hardware
  • Pricing scoped to your launch window
What happens in 30 minutes

A working session, not a pitch deck.

You'll meet a solutions engineer who's shipped production 3D environments on the platform — typically someone who's worked on a launch like yours. The agenda is fixed so you know what you're walking into.

  1. 01

    Scope (5 min)

    Tell us what you're building — game level, brand world, training sim, metaverse venue. We map it to the right Wyrldscape tier and asset pipeline.

  2. 02

    Live build (15 min)

    We spin up a staging world from your uploaded assets, hook up the multi-region streaming layer, and tune adaptive LOD on the device profile you target — Quest 2, mid-tier laptop, or mobile.

  3. 03

    Ship & scope (10 min)

    You leave with a public URL, a benchmark report (FPS, draw calls, median latency from your top three user regions), and a fixed-scope proposal within 48 hours.

  4. 04

    Follow-up

    Direct line to your engineer in our 9,400-developer Discord. SOC 2 Type II audit logs available from day one, even on the free tier.

Prefer email first? [email protected] +1 (917) 555-0119
Live availability · Eastern Time

Pick a 30-minute slot

Real-time calendar sync. Reschedule any time — no friction, no follow-up emails.

November 2024
09:00 10:30 13:00 14:30 16:00 17:30

By booking, you agree to receive a calendar invite and one pre-call prep email. No marketing list. SOC 2 Type II controls cover all PII we handle.

Why teams book the demo

Four facts procurement checks before they take the call.

4.2h Median time from first upload to a live public URL

Industry average for a persistent 3D world deployment is 11 weeks. Wyrldscape customers hit the same milestone before lunch — measured across 1,247 live environments.

Deployment speed
98.7% Trailing-12-month customer retention across paying accounts

Studios renew because the same-day deployment promise holds through year two, not just the first launch. Renewals are signed in 38 countries on average.

Retention
SOC 2 Type II certified since May 2023, renewed annually

GDPR-aligned since Q2 2023. We're the only platform in our tier that ships audit logs on the free tier — useful when your security team wants answers before the contract is signed.

Security posture
3.8M Monthly active end-users across the network as of last quarter

14 PoPs across São Paulo, Lagos, Mumbai, Seoul, and 10 more — median end-user latency stays under 38ms. Backed by a $14M Series A from Andreessen Horowitz's Games fund.

Scale
Before you book

The questions your security and engineering leads will ask first.

We've run 1,200+ build sessions with studios and brand teams. These are the five objections that come up every single time — answered up front so the 30-minute call can skip the procurement small talk and go straight to your stack.

  1. How does Wyrldscape handle our security review?

    SOC 2 Type II certified in May 2023 and renewed annually since. We're the only platform in our tier that ships audit logs in the free tier, and we hand over our latest report, DPA, and sub-processor list before the call — not after. Enterprise procurement teams in regulated verticals (fintech, healthcare, public sector) typically close review in under three weeks once the docs are in their queue.

  2. What does integration actually look like on our side?

    If you can drop a script tag or an npm package, you can ship a world. Our open SDK plugs into Unity, Unreal, and web stacks via REST + WebSocket, with 48 verified community plugins on the marketplace covering auth, analytics, payments, and physics. Most teams integrate a first environment in a single afternoon — the median time from first upload to a live URL is 4.2 hours, benchmarked against an 11-week industry average.

  3. Who exactly shows up to the 30-minute session?

    A solutions engineer from our 47-person team (not an SDR, not a chatbot). They've all shipped production 3D before joining — combined 47 years of engine experience across the founder team's prior work at Riot and Ubisoft. They'll come prepared with one sample world already wired up against your use case if you share a brief ahead of time.

  4. Can we sign an NDA before sharing anything sensitive?

    Yes — and we won't need it for most of the conversation. We have a mutual NDA on standby that we countersign same-day so the demo can include pricing tiers, infra topology, and reference architecture without you sanitizing the brief. Bring your roadmap, your traffic profile, your compliance constraints; we'll work from real numbers.

30 minutes · live walkthrough · no slides

Walk out of the call with a live world on a URL.

One of our solutions engineers will spin up a sample environment against your brief — your assets, your traffic profile, your target device — and hand you a deployed URL before the meeting ends. No slideware, no mockups.

  • SOC 2 Type IICertified & renewed annually since May 2023
  • a16z-backed$14M Series A, November 2023 · Makers Fund participating
  • 1,247 live worldsShipping today across web, mobile, and Meta Quest